November 2nd, 2008
Here are a few different versions that we went through. We decided on #3 as the final design.
#2 is my personal favorite. I think #3 is a bit too “obvious”, but my client wanted something that is easy to recognize as sound waves.



November 2nd, 2008
Here are a few different versions that we went through. We decided on #3 as the final design.
#2 is my personal favorite. I think #3 is a bit too “obvious”, but my client wanted something that is easy to recognize as sound waves.



November 2nd, 2008
A simple icon for a simple speed dial iPhone app. I threw in a few different color schemes for good measure. We went with the row to the left…
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Here’s the original concept.
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November 2nd, 2008
November 2nd, 2008
November 2nd, 2008
This is a concept I did for a recession-themed sales pitch. We were selling online affiliate marketing software.

November 2nd, 2008
I’ve done quite a bit of work for this company. The whole spectrum, from print to web. This is the front of a postcard sized direct mailer I made for them last month.

November 1st, 2008
Thsi is a simple “whack-a-mole” type game that I released with NeonSurge.com last month (October 2008). I love doing these games because they’re so “artsy”! I did the artwork and my friends/partners programmed the game engine.
| The backdrop
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Team Selection Screen
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| Game View comp (characters are randomized in actual gamplay)
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November 1st, 2008
November 1st, 2008
The card I designed so I can promote my music no matter where I may be!
Front

Back

November 1st, 2008